Let Us have a look at 5 most Frequent mistakes in escape rooms Experience or design, that can ruin it for people! We will not be listing them at any particular sequence , as they are (very ) bad for escape room experience, and it actually depends to what extent that they appear in the room.


Poor puzzles layout can represent many things and could be present Within an escape room in various forms. The final result is usually similar -- that the customer is confused, annoyed and unsure what the hell just happened.

· Reusing the same information or hints for over one puzzle could be really confusing for visitors. When you find out that you should not just determine what book to use in a mystery from a collection of pieces of paper you found scattered all across the area, but also who is the murderer, what is his shoe size and exactly what he had for breakfast last January, which is the password to his computer account (yes, I'm exaggerating:-RRB-), it renders far from a fantastic impression.

· Involving props that shouldn't be transferred . That's probably only the worst mystery design flaw out there. Obviously gamers can touch and move everything in the room -- it's part of their experience and what they are utilized to perform. In case them moving props in the room makes a puzzle unsolvable (without hints), it's just bad design.

· (too well) hidden items can be really annoying. We visited a room where we couldn't find the first key for nearly 15 minutes -- and we weren't even the only ones, when speaking to the owner, he said majority of people have problems with this. To make matters worse, finding things was a huge part of the rest of the game also -- and was just there due to the shortage of actual puzzles.

· It is not really restricted to the high tech puzzles though, it may happen with padlocks and very low tech puzzles aswell. Technologically advanced puzzles could be great, and will definitely increase the"wow" factor of this room. However, when something goes wrong, it's just a lousy experience.


Introduction and the debriefing Might Not Be a Part of the room itself, but it's surely part of the escape room experience. A good debut and debriefing can turn a good escape room into an awesome individual -- and it works both ways. A bad debut and debriefing can truly harm the overall experience when seeing an escape room. No matter how good the room is, it may just feel like something is missing if you are immediately asked to pay and leave after you resolve it.

As poor introductions go, we've seen all kinds -- from room master only reading the instructions from a bit of newspaper to not even mentioning the story of the space.

It's even simpler to Pinpoint a bad debriefing -- and those aren't tough to come by. To be completely honest, we have probably had more mediocre or bad debriefings overall, compared to the really great ones. Way too many times it happens, which you're just escorted beyond this room back to the entry hall, requested to pay, maybe given a chance for a photograph or a couple of minutes of chat, and then asked to leave (or just stand there awkwardly).

The couple awesome debriefings we have had contained Going through the space , answering any questions that you may have, commenting and minding the puzzles, possibly explaining a little more how a few puzzles are joined to the story of this space . Some rooms also provide refreshments after the area was completed, that's not crucial but it certainly does not hurt.

Whatever The reason could be -- some room just use it to cover up the absence of actual puzzles and extend your escape room encounter, some might overdo the story elements -- some escape rooms just comprise waaaay to a lot of distractions. By distractions, I suggest things of no importance to the game itself. A normal detective office, with loads, and I mean, LOADS of paperwork, pictures, notes all across the room. Not only does this require a very long time to make it through all them, it was they had been of very little value to us in the end. Many rooms solve the problem with a particular markers which are used for items that aren't part of this game. Even though it has a small negative effect on immersion, it's fantastic for preventing visitors from wasting their time on regions of the scenery.


Tick, When it comes to preparing the space, there's absolutely no room for sloppiness. Each of the puzzles must be reset, each of the locks secured, all the keys in the ideal places. We've had get more info it happen a couple of times that some locks were not locked -- mostly even the vital locks such as the doors into the next room. Whenever you're politely asked that you go back to the first room since the doors were not supposed to be opened yet (and that they will let you know as soon as you're able to go to the second room), it only demolishes the immersion.


Timing Hints properly may have a fantastic effect on escape room experience. Knowledgeable groups perhaps do not even need tips, but when it comes to novices and visitors with a couple rooms under their belt, hints are still an significant part their expertise. Give hints to the group too early (or too often) and they will feel like they did nothing in the end. Give hints too late, and they won't be able to solve the room in time -- again, not a great alternative.

In a single Room, we had been given hints before we can even attempt anything -- and they lead us out of the room in about 40 minutes, with numerous hints one following another.

The Other extreme has been left alone for the first half an hour (with no way to ask a hint as it was a one-side communicating ), and consequently not completing more than half of the room in the long run.

In our view, that the Perfect hint system ought to help a group come out of this space just in time, or in a couple extra minutes.


Those five are the most Normal mistakes we came across in escape rooms. Most of Them can be readily averted -- and it's really worth It, as it will tremendously boost the visitor's satisfaction. What about you personally? Do you want to add something, make a remark about something? Let us know in the comments!

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